Reflection
The strongest decision was the plainest: a visible code that any camera can read. It made the cube field, the catalogue and, fifteen years later, App 3.0 possible.
What I would do differently: plan the app’s upkeep from the start. Once an exhibition closed, nobody was responsible for the app, and twice it was lost when iOS moved on. And I would evaluate how the system was used. We never analysed which films were scanned or how many stickers were opened at home, so the visitor journey was never tested against real use.
An open question I still carry: how do you keep an interactive piece alive longer than the platform it runs on?
- Curators
- Prof. Ralf Dringenberg, Prof. Anja Stöffler, Prof. em. Harald Pulch · z zg, Hochschule Mainz and HfG Schwäbisch Gmünd, with the Gutenberg-Museum Mainz
- App 2011
- Dominik Witzke, Onofrio Di Franco, Marcel Müller, Patric Sterrantino, Antonio Krämer Fernandez · development: metaminded
- Catalogue design
- Beppo Albrecht, Miriam Bröckel, Nicole Höfle, Julian Hölzer, Adrian Jehle, Dominik Witzke, Dominic Specht
- Documentary film
- Onofrio Di Franco, Adrian Jehle, Marcel Müller, Dominik Witzke · directed by Ralf Dringenberg and Anja Stöffler
- App 3.0
- Dominik Witzke, design and code, for the z zg
- Team
- With students of HfG Schwäbisch Gmünd and Hochschule Mainz: interaction and communication design, communication planning, interior architecture, media design and computer science
- Photos
- Birgitta Loehr (Mainz, 2011) · Dominik Witzke / Adrian Jehle (Schwäbisch Gmünd, 2012) · film stills from our documentary film